Developers and enthusiasts alike will soon be able to explore Virtual Reality right from the Mac, which is great news for everyone. If you're new to what options are available with VR, or you're curious what the differences will be between VR on a Mac and VR elsewhere, this FAQ will walk you through the basics.
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Why didn't VR work on the Mac before? What changed?
Virtual Reality is a combination of multiple technologies, but the big thing which pulls them all together is the VR headset. There are several available to purchase today, but in order to provide a quality visual experience inside the headset, there are certain hardware and software requirements which must be met. The two biggest requirements, a high-end graphics card and support from particular gaming engines, had not previously been met by Apple.
https://wheelsyellow984.weebly.com/blog/free-email-for-mac-download. At WWDC, Apple announced support for eGPU enclosures, so bigger graphics cards can be added to MacBooks without compromising the historically quiet experience from these computers. In addition, the first iMac Pro to be released later this year will have internal hardware capable of supporting VR headsets with no additional hardware.
Apple has also announced support from Unity, Unreal Engine, and SteamVR. These three critical software components ensure a significant majority of VR apps and games currently enjoyed elsewhere will be supported on the Mac.
What is an eGPU enclosure?
For this purpose, it's a box designed to sit alongside your computer and hold large desktop-class graphics cards. This enclosure is connected to your Mac over Thunderbolt 3 and allows your Mac to use that graphics card as though it were installed in your computer. With support from this more capable graphics card, your Mac will have enough graphics power to drive a VR headset.
Reunion for mac. Currently, Apple is offering a $599 bundle to developers with an enclosure made by Sonnet and an AMD Radeon RX 580 graphics card, but when macOS High Sierra is available this fall, there will be multiple graphics cards and enclosures for consumers to choose between for this setup. Best midi interface for mac.
What else does my Mac need to handle VR?
Basic rue for mac and cheese. There are currently no minimum system requirements available specifically for the Mac, but HTC lists this as the minimum system requirements for Windows PCs.
- Processor: Intel Core i5-4590 or AMD FX 8350
- Graphics card: NVIDIA GTX 970 or AMD Radeon R9 290
- RAM: 4GB
Apple started using the Intel Core i5-4590 in the iMac starting with the 27-inch 5K model released in Mid 2015 and the MacBook Pro started using this model or greater in the Early 2015 models. This means if you have something newer than a Mid-2015 iMac or MacBook, you have the processor needed to run VR applications. As long as you also have 4GB of RAM, you will meet the minimum requirements when you add an eGPU enclosure with your graphics card of choice.
Which VR headsets are supported?
The only VR headset on display and in demos at WWDC right now is the HTC Vive. This headset is powered by the SteamVR platform, which was announced as part of the VR for Mac support package and offers the most complete VR experience for users at the moment.
That having been said, SteamVR supports multiple VR headsets, so it's likely we will see additional headsets supported before the Fall. Wd passport for mac.
How do I get started?
Developers can head to Apple's support documentation right now for information on how to get started with VR for the Mac and Metal 2. According to Epic Games, Unreal Engine will be available in preview form starting in September and officially released for High Sierra in October.
If you are not a developer, the best thing for you to do right now is wait for the official release of macOS High Sierra. If you want to get ready for VR in your home or office, check out the Ultimate Guide to HTC Vive from our friends at VR Heads to get yourself fully prepared for VR on your Mac!
Virtual Reality: What you need to know!
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If you haven't already heard, Apple, Valve, and HTC have all teamed up to bring VR to the Mac on macOS High Sierra. Using either an externally mounted graphics processing unit (eGPU) or using the adequately powered Vega GPU inside the iMac Pro, you can now be part of the VR/AR revolution whilst running Mac hardware and software.
Vive Pro
You may know HTC as being makers of various smartphone products but it is also a pioneer in the burgeoning VR world. HTC had licensed technology from gaming company Valve to create the high-end VR display called the Vive. 2016 chevrolet camaro 1lt 2.0 l manual coupe free download. Continuing with their partnership, HTC is today announcing an upgrade to the Vive headset, the Vive Pro.
Vive vs Vive Pro
The Vive Pro is touting an upgraded resolution of 2880x1600 pixels and two front facing cameras. The original Vive by contrast sports an OLED display resolution of 2160x1200 pixels and only one front facing camera. On top of this, the Vive pro will also add built-in headphones to the system whereas the original Vive required the use of either third party headphones or the purchase of the deluxe audio strap add-on. As such, this isn't an announcement of a second generation Vive as it is more of a refresh to the existing system.
It can use the same Base Stations (although it is version 2-compatible for up to four Base Stations) as the original Vive for tracking, so you can optionally buy the headset only and not the complete system. https://treebackup206.weebly.com/blog/download-bootcamp-mac. It will be available some time in Q1. No mention of pricing as of yet.
Wireless adapter incoming
HTC also announced is wireless adapter add-on using the WiGig spec that will make your Vive pro tether free coming in the summer of 2018. This is likely in response to third party wireless adapter add-ons such as the one from TPcast that have adapters for the Vive and the Oculus Rift. It is unclear if this will be Mac compatible at release but HTC has confirmed that it will run on the original Vive headset. Also no mention of pricing as of yet.
Final comments
I have three VR headsets in my home. Will a welcome but limited bump in resolution be enough for enthusiasts to upgrade to? My feeling is that it's doubtful. However, if you are in the market for a new VR headset and want the best resolution and tracking abilities available in VR Today, then the HTC Vive pro will be what you'll want in 2018. Let us know your thoughts in the comments!
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